DVD Notes: “Toy Story 2”
Woody, Bull's-Eye, and Jessie, like hipsters, play with a vinyl record amid 20th century paraphernalia |
The sequel to the altogether cheery and beloved Toy Story, Pixar’s first release and surprise hit
film, begins with a sequence which is the stuff of a 10-year-old’s nightmares,
fed by a nourishing diet of video games and modern television. We’re brought
out of this quickly enough into Pixar’s customary brightness, but soon taken
into a real nightmare of one of the characters. While these two sequences take
up relatively little of Toy Story 2’s brisk hour-and-a-half, they
effectively serve to set up a tone of slightly more self-consciousness towards
entertainment and play-time than we had in the first film, both directed by John Lasseter.
The plot is introduced promptly,
and advanced through with great efficiency, characteristic of the studio’s
eager and high-paced capers through fun and imaginary childhood confection.
Woody (Tom Hanks), the cowboy doll, is all set to go on Cowboy Camp with his
owner, Andy, when his arm accidentally tears during a play session. Andy goes
to camp without Woody, leaving the poor man/thing/partner (?) sitting forlorn
on a shelf. Through a terrible and misfortunate accident, he lands up in Andy’s
mother’s yard-sale, where a greasy patron waddles up to the mother, offers $50
for Woody, is denied the sale, and abruptly steals Woody. The remaining toys,
led by Woody’s close friend Buzz Lightyear (Tim Allen), set off on a rescue
mission to retrieve him.
This grubby and squalid
individual (named Al) turns out to be a collector of toys – specifically, of
the collection known as “Woody’s Round-Up.” We’re shown a extremely wide
assortment of merchandise associated with this collection, such as a vinyl
record on a record player, a bubble-blower, large posters, and human-sized
cardboard cut-outs. And everything has Woody’s face on it. There’s even a
“Woody’s Round-Up” television show, in black-and-white, ostensibly shot with
marionette puppets in front of a live audience. Three individual items part of
this merchandise come in the form of new characters: Jessie, a cowgirl (Joan Cusack), Bull’s-Eye, a faithful steed of the wild west, and Stinky Pete, the
prospector (Kelsey Grammer). Woody learns that he, the ever missing piece of
this vast and bemusing collection, is what the others have been waiting for,
for they are to be sold to a toy museum in Tokyo , which will not accept the collection
without the Woody doll. Woody is faced with the daunting choice of returning to
his life-long owner and friend Andy, and condemn Jessie, Bull’s-Eye and the
Prospector to a life in dark storage containers; or to remain with his new
friends, with whom he was designed to fit in anyway, and be shipped off to
Japan and watched by children from behind glass for the rest of his days. Oh,
what is a rootin’-tootin’ sheriff to do?
The side taken by the filmmakers
is clear: one’s duty is to Childhood and its happiness. Not merely one’s own
childhood or the childhood of a loved one, but everyone’s childhood, and the
values championed by it. Woody fights to uphold these values and this duty by
struggling to reconcile his duties to his fellow toys and to his faithful
human. He works towards a success for all, truly the every-toy’s toy.
The filmmakers exhort their
viewers (specifically, children) to hold on to their childhood for as long as
they can, and to make as much of it as possible. Hardly a radical stance, but
improved upon a little by the slightly less standard position to take (which is
taken here): Your childhood will inevitably end. You will outgrow what you
love now, and you will forget the joy it brought you. Such an attitude
hardly works to diminish any of the film’s sentimentality – it pretty much
feels like something made by Chris Columbus if he had the skill of the Pixar
animators – but it’s quite bracing for the older viewers to know that not all
of their childhood diversions hid this information from them. It’s an important
fact to realise, but no one quite realises it early enough, and the Pixar
artists endeavour to persuade children towards that realisation.
The filmmakers, in the arguments
between Woody, and Jessie and the Prospector, make the case that sessions of
exercising imagination, and playing with and enjoying one’s toys (or whatever
it is one enjoys) is far more meaningful and worthwhile a pursuit than research
or mere observation in a sterile environment. Al is a pitiful specimen of
geek-collector culture, and he, along with a toy cleaner he hires to repair
Woody, show the side of toy fanaticism that the filmmakers disapprove of. The
cleaner does a better job of fixing up the doll than anyone else could have,
but is so cold and clinical about it, it’s seems rather pointless when he’s
done. He firmly instructs Al: “He’s for display purposes only!” When Al asks
how long the repair will take, the cleaner crossly replies, “You can’t rush
art.” Lasseter and his team seem to be saying that such great skill and
technique are not what constitute art, particularly when carried out so
unfeelingly and for wholly sanitary purposes.
The entire construct of the plot
is like a feature-length playtime session held by the Pixar team, where the
writers and animators are the highly imaginative children, acting out wild
impossibilities with brazen aplomb. Indeed, the filmmakers are just very old
children, with the benefit of the handy adult knowledge that allows them to
operate complex software, and flesh out details in the story just right, like
yard-sale spats and the lax approach to handling baggage by airport staff. They
flaunt their high-tech product with enormous glee, devising many set pieces
showing off their inventiveness and superlative animation techniques. The
perspective of a toy, something very small, but possibly large in its own
world, i.e. in relation to other toys, makes for fantastic opportunities to
simulate special camera angles or editing techniques. We can spot distinct
fabrics and textiles in the frame throughout the movie, and the lighting and
shadows has been done near to perfection. Humans still look a little eerie and
uncanny, but we don’t dwell on them and it’s not a problem. Randy Newman’s
score, a Pixar staple, guides us handily through the emotions we’re required to
fell, and sets the tone with a consistently expert light touch.
The film’s unabashed
sentimentality aside, a lot of it is good fun, from the running gag of a new
Buzz Lightyear model who takes himself far more seriously than anyone has ever
taken anything in a Pixar movie, to visual references to Jurassic Park
and Star Wars. There’s also something to be said for Pixar’s new
method of casting, which is to cast familiar movie stars in voice roles,
instead of unknowns, which was the case for all previous animated films. Hanks,
Cusack and Allen, all marvellous natural comics, are fantastically droll and
manic here, and Grammer is terrifically expressive. It’s understandable why
many franchises find that they can’t bear to part with the villains from
earlier films, and we’re disappointed to lose Grammer’s sometimes menacing and
sometimes honeyed tones.
A little puzzle is posed by the
filmmakers’ nostalgia. Andy is the son of a boomer, born either under the first
Bush or Clinton, and yet Toy Story 2 seems to hanker for old television
shows, the kind of which certainly ended decades before Andy was born. It looks
back longingly for the time of the Wild West, and before the rise of our new
space-age complexities and eyesores. That is particularly perplexing, because Lasseter
and the other Pixar team members were all born after the launch of Sputnik (an
event specifically mentioned with disdain in the film). They seem to yearn for
older, simpler, braver times, while celebrating the commercial situation of
today. Andy is raised in the proud middle-American tradition of illiteracy,
with no more than a handful of books stacked together on his shelf. Perhaps the
grabs towards the past are Pixar’s efforts to get the parents and perhaps even
grandparents on board with their project, while the children are heartily
entertained with the whirling and colourful adventures, and all hearts are
warmed at the end by a gratifyingly uplifting conclusion.
Buzz and Rex engage their intellects by shooting laser beams at the evil emperor Zurg in Andy's video game |
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